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HeroEngine

Real-time Game and Simulation Platform. Gamify your project.

HeroEngine Panels (19)

HeroBlade offers a variety of information and tools which can be accessed through the various menus located in the Main Menu bar. Panels have the ability to be...
Updated: Tuesday, 25 September 2018 01:09
The Renderer Panel on HeroBlade serves a variety of functions. To new developers, the most import settings are the ability to invert the mouse from its default...
Updated: Monday, 24 September 2018 16:48
The Chat Panel is a HeroBlade panel that displays various messages, and can also be used to type chat commands. The chat panel looks similar to the console, but...
Updated: Tuesday, 13 November 2018 22:39
The Errors Panel is for displaying various error messages. All messages may be displayed in both the Errors Panel and the Console Panel. It can be opened via...
Updated: Tuesday, 13 November 2018 22:41
The HeroBlade Animation panel allows you to look at all of the character animations that have been set up through the Animation Agent Script for a particular...
Updated: Sunday, 23 September 2018 08:14
This page is about the console panel in HeroBlade. For the console window in Master Control, see Master Control Console. This is the Console Window on...
Updated: Tuesday, 13 November 2018 22:41
The Area Panel can be used to do such things as: Manage rooms, especially in terms of visibility, meaning which rooms are visible from other rooms Modify the...
Updated: Sunday, 23 September 2018 08:15
The Assets panel is one of the workhorse panels of HeroBlade. In this panel, you can: Open the Asset Library View, add, or remove assets in the area View, add...
Updated: Sunday, 23 September 2018 08:16
The Environment panel allows for the creation and modification of environment schemes and lighting. Schemes An Environment Scheme is a template that describes...
Updated: Sunday, 23 September 2018 09:53
HeroEngine Control Panel GUI Older versions of the HeroEngine and HeroCloud had access to the HeroEngine Contorl Panel GUI access by opening up the HotSpot...
Updated: Monday, 26 November 2018 23:29
Coming soon   Usage   Keys   Layers   Bindings    
Updated: Wednesday, 14 November 2018 01:30
The Organizer Panels serve as a methods to organize areas, Prototypes, scripts, and GUIXML files. It provides a quick overview of what has been created and...
Updated: Monday, 26 November 2018 23:28
The Path Planning panel is a HeroBlade panel, accessible via the Panels menu, which assists with the creation and debugging of the HeroPath AI paths. It allows...
Updated: Monday, 26 November 2018 23:27
The Paths Panel can be accessed via the Panels Menu in HeroBlade. It is used to create and manage Waypoint paths and their followers. It has three main...
Updated: Monday, 26 November 2018 23:26
This page is about the HeroBlade panel, along with a tutorial for how to test and save different collision representations for various objects. For the...
Updated: Monday, 26 November 2018 23:26
The Properties Panel contains information about the field data in an instance of an asset. The properties displayed in the panel will change, depending which...
Updated: Monday, 26 November 2018 23:25
The Repository Requests panel panel shows the HeroBlade client's outstanding requests to the Repository. In usual practice, the requests are initially filled...
Updated: Monday, 26 November 2018 23:23
The Scene Analysis Panel provides information about what is currently being displayed at that particular moment in the HeroBlade viewport, to give the state of...
Updated: Monday, 26 November 2018 23:19
Concept art refers to the preliminary sketches, paintings, or other storyboards which may have been created by artists, prior to the actual implementation of...
Updated: Monday, 26 November 2018 23:09

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