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HeroEngine Wiki

Contains the documentation and reference material for the entirety of the HeroEngine

HeroEngine Wiki (36)

HE WikiLogo1Everything You Need to Get Started

... Welcome to the HeroEngine® Wiki! This site contains all of the documentation and reference material for the entirety of the HeroEngine. 95% of this material also applies to the HeroCloud®, which is simply the HeroEngine but with the servers hosted in our cloud clusters. Pages with the SERVER image at the top are in the 5% that only apply to HeroEngine Source Licensees who are operating their own local server hardware.

If you're new to the HeroCloud, dive into the pages listed immediately below. They'll get you an overview of everything you need to know to get started, after that just start searching when questions come up, or ask anything in the Forums. But please keep in mind that many developers have different lexicons when it comes to terminology, so if you don't find what you're looking for, try some other angles, or use a targeted Google search for more specific results. We strive to keep the information on the wiki up to date, but invariably things will slip through the cracks, so please let us know if you find anything out of place.

Sub categories

Getting Started (9)

Learn how to get started with HeroBlade, getting around in a world, building a new area and more! This category covers everything you need to get started on the first day from Installation to the Art Pipeline set up to Administration of your group.

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HeroEngine Basics (27)

HeroEngine Basics covers all of your general tools and usages for HeroEngine and HeroCloud. This section will give you all the general knowledge needed to begin working in HeroEngine on the first day.

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Art (0)

This section breaks down the different aspects for all things related to art and models in HeroEngine and HeroCloud. Focus is on static art from basic modeling techniques to in engine tools.

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Characters (0)

Covering the basics for Character development to include static and dynamic characters in HeroEngine and HeroCloud. Related sections can be found in the HSL, Animation and AI sections of the Wiki.

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Animations (0)

HeroEngine Animations section covers everything you need to get started with animation for static and dynamic assets and characters. Related sections are Characters, AI and HSL.

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AI (0)

This category covers all the basics you need for setting up AI in your game from AI Agents to pathing and everything in between. Related categories are Animations, GUI, and HSL.

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Audio (0)

This category lists the basics to bring your game or project to life with sound from audio creation to FMod to bringing sound to your game. Related categories are HSL, Math Functions and 3rd Party Applications.

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GUI (0)

This section focuses on all things GUI and UX related from in game GUI elements to development of Dev and GM tools. Related sections are HSL, Math Functions and 3rd Party Tools.

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HSL Programming (0)

Programming and Scripting: HSL, for HeroScript Language, covers most aspects of game development. Learn how to create your own systems and functions through use of HSL. Related sections are Math and Area Awareness.

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Game Logic (0)

This advanced section covers all functionality related to Game Logic to inclide Math, Vectors and tools included in HeroEngine from Regions to Node creation. Related sections are HSL, Animations, GUI and Area Awareness.

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Area Awareness (0)

Area Awareness includes all aspects that help control your scene and keep the overhead low from Regions to Rooms and everything in between. Related sections are Area Design, World Building and AI.

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Area Design (0)

This section covers the basics of Area Design from setting up areas to heightmaps and more advanced area management. Related sections are Area Awareness, HSL, World Building.

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World Building (0)

This section gives you the basics from heightmap creation to asset placement how to get started and the tools used in the process. Related sections are Area Design, Area Awareness and Art.

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3rd party Applications (0)

HeroEngine includes several 3rd party middleware integration's. You can also create your own plugin systems to link to external applications and websites. Related sections are HSL and GUI.

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Glossary (0)

HeroEngine and HeroCloud sections of glossaries for all tools and the engine. Included are the glossaries for Art, HeroEngine tools, Math functions and HSL Functions.

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Dev Created Tutorials (0)

Various tutorials created by developers and staff. All tutorials are tagged with the main function and or topic. If you have a tutorial you would like to submit, please let us know on the forums!

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To downloand and install HeroEngine/HeroBlade log in to the HeroCloud Dashboard: https://account.heroengine.com/home First step is to log in to...
Updated: Monday, 24 September 2018 19:09
This is an easy-level tutorial outlining HeroEngine's workhorse of development, the HeroBlade client, and specifically how to use it to move around within a...
Updated: Sunday, 23 September 2018 08:14
HeroEngine and HeroCloud licensees have acess to the Repository. This is a simple FTP programme that connects directly to your world and file system. The...
Updated: Monday, 24 September 2018 19:15
The Transform Toolbar contains the most commonly used editing tools in HeroBlade, many of which also have Keyboard shortcuts (Hotkeys) for their use. Once one is...
Updated: Tuesday, 25 September 2018 01:11
As a world Admin you can add and remove users from your group. The set up us so that you can easily manage your team from developers to testers with a preset...
Updated: Wednesday, 14 November 2018 00:13
Mouse and Keyboard Shortcuts Download keyboard shortcuts image suitable for printing Be sure to check out the Script Editor shortcuts at the bottom of the page...
Updated: Tuesday, 25 September 2018 01:11
SpeedTree 6.0 is now the supported version in the HeroEngine and HeroCloud. The HeroEngine specific SpeedTree 6.0 Modeler can be found in the downloads section...
Updated: Monday, 26 November 2018 23:03
FMOD Studio should be used by all new HeroCloud developers, and those who have not begun development of their FMOD Ex audio system. FMOD Studio is a newer...
Updated: Monday, 26 November 2018 23:02
Please also see: Command Icons Library - Macros for commonly-used slash commands. Area and asset management tutorial Quickstart The Asset Library is invoked by...
Updated: Monday, 26 November 2018 23:01
DreamManager is HeroEngine’s integrated, agile bug and task tracking system. It enables HeroEngine developers to create stories, assign them to users, and...
Updated: Monday, 26 November 2018 16:19
Setting up your art pipeline can be automatic or custom. Even if you use the automatic set up you can still select your development directory system. Automatic...
Updated: Sunday, 23 September 2018 05:09
HeroBlade offers a variety of information and tools which can be accessed through the various menus located in the Main Menu bar. Panels have the ability to be...
Updated: Tuesday, 25 September 2018 01:09
Using the Art Pipeline Installer The current version of the art pipeline in the cloud supports the previous 3 years of Max. Please make sure you've run the Art...
Updated: Sunday, 23 September 2018 05:14
The Renderer Panel on HeroBlade serves a variety of functions. To new developers, the most import settings are the ability to invert the mouse from its default...
Updated: Monday, 24 September 2018 16:48
The following Additional Tools for 3ds Max are a set of tools for Artists and Animators working in 3ds Max. These tools are provided as bonus tools to help...
Updated: Sunday, 23 September 2018 05:53
The Chat Panel is a HeroBlade panel that displays various messages, and can also be used to type chat commands. The chat panel looks similar to the console, but...
Updated: Tuesday, 13 November 2018 22:39
This page gives instructions for setting up Autodesk Maya. For Autodesk 3ds Max, see Setting up 3ds Max. We recommend following the video tutorials first: Art...
Updated: Sunday, 23 September 2018 05:53
The Errors Panel is for displaying various error messages. All messages may be displayed in both the Errors Panel and the Console Panel. It can be opened via...
Updated: Tuesday, 13 November 2018 22:41
The HeroBlade Animation panel allows you to look at all of the character animations that have been set up through the Animation Agent Script for a particular...
Updated: Sunday, 23 September 2018 08:14
This page is about the console panel in HeroBlade. For the console window in Master Control, see Master Control Console. This is the Console Window on...
Updated: Tuesday, 13 November 2018 22:41
The Area Panel can be used to do such things as: Manage rooms, especially in terms of visibility, meaning which rooms are visible from other rooms Modify the...
Updated: Sunday, 23 September 2018 08:15
The Assets panel is one of the workhorse panels of HeroBlade. In this panel, you can: Open the Asset Library View, add, or remove assets in the area View, add...
Updated: Sunday, 23 September 2018 08:16
The Environment panel allows for the creation and modification of environment schemes and lighting. Schemes An Environment Scheme is a template that describes...
Updated: Sunday, 23 September 2018 09:53
HeroEngine Control Panel GUI Older versions of the HeroEngine and HeroCloud had access to the HeroEngine Contorl Panel GUI access by opening up the HotSpot...
Updated: Monday, 26 November 2018 23:29
Coming soon   Usage   Keys   Layers   Bindings    
Updated: Wednesday, 14 November 2018 01:30
The Organizer Panels serve as a methods to organize areas, Prototypes, scripts, and GUIXML files. It provides a quick overview of what has been created and...
Updated: Monday, 26 November 2018 23:28
The Path Planning panel is a HeroBlade panel, accessible via the Panels menu, which assists with the creation and debugging of the HeroPath AI paths. It allows...
Updated: Monday, 26 November 2018 23:27
The Paths Panel can be accessed via the Panels Menu in HeroBlade. It is used to create and manage Waypoint paths and their followers. It has three main...
Updated: Monday, 26 November 2018 23:26
This page is about the HeroBlade panel, along with a tutorial for how to test and save different collision representations for various objects. For the...
Updated: Monday, 26 November 2018 23:26
The Properties Panel contains information about the field data in an instance of an asset. The properties displayed in the panel will change, depending which...
Updated: Monday, 26 November 2018 23:25
The Repository Requests panel panel shows the HeroBlade client's outstanding requests to the Repository. In usual practice, the requests are initially filled...
Updated: Monday, 26 November 2018 23:23
The Scene Analysis Panel provides information about what is currently being displayed at that particular moment in the HeroBlade viewport, to give the state of...
Updated: Monday, 26 November 2018 23:19
Concept art refers to the preliminary sketches, paintings, or other storyboards which may have been created by artists, prior to the actual implementation of...
Updated: Monday, 26 November 2018 23:09
This is a step by step guide on installing the HeroEngine and a short troubleshooting guide of common problems that can happen. Key points and required files...
Updated: Wednesday, 14 November 2018 00:31
Chat commands are commands that issued in either HeroBlade's chat panel or your game specific chat GUI. They are interpreted in HSL, some commands are included...
Updated: Tuesday, 13 November 2018 22:41
HeroEngine and HeroCloud provides all developers with access to our current Reference worlds. These worlds are to allow users to get an idea of how things can...
Updated: Monday, 26 November 2018 23:18

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